Painting of temporal model, first photographed during solar eclipse, then ran through a convolutional neural-network with max-pool target.
The Glass Bead Game is “a kind of synthesis of human learning” in which themes, such as a musical phrase or a philosophical thought, are stated. As the Game progresses, associations between the themes become deeper and more varied. Although the Glass Bead Game is described lucidly, the rules and mechanics are not explained in detail.
Researching memory recall, I found something about the following articles made me think I should probably read them at some point. They seem to be about mapping and manipulating neural activation patterns in primates, and also creating systems to cooperatively control robotic arms, swarms, and memory recall. Thinking backward, we might not be too far from a point at Continue reading “ARM to RAM: Swarm Manipulation”
Something about the experiment in the following article makes me think about the access and recall of memories. How is it that when I attempt to recall something, at first I am presented with an absence? Then, as images of that memory start forming in the present, how does that previous absence inform my capacity to determine whether or not the recalled memory is accurate? The process by which we recognize a memory as actually having-been is not as trivial as it seems, I think.
A more elegant experiment to demonstrate the Phi phenomenon or effect originally made use of two parallel line segments with a gap between them. By displaying them in alternation, there is a rate at which we start to perceive the two separate segments as a single line moving back and forth, however that remains unclear (see: wikipedia talk-page reference). We are perhaps more familiar with the effect as the spinning pinwheel, wait cursor, or chaser-lights lining the perimeter of theatre marquees.
What is peculiar about the phenomenon is not only that it works in creating the illusion of motion between recognizably static elements. Continue reading “Phi Movement”